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Tavern Survivors
Welcome to Tavern Survivors – Combat, Degree Up, and Survive!
Dive into an intense roguelite motion recreation the place you battle infinite waves of enemies, acquire highly effective weapons, and unlock distinctive heroes. Every run is completely different with random merchandise drops from chests and strategic weapon upgrades.
Select from 8 distinctive heroes, every with their very own playstyle and passive skills. Equip as much as 4 weapons in your deck, degree them up throughout runs, and synergize with objects dropped from treasure chests. Defeat the ultimate boss to assert victory!
Expertise fast-paced fight with various assault varieties – from piercing arrows to chain lightning, from spinning axes to soul-draining auras. Acquire XP gems, collect gold and silver, open chests for random objects, and turn into the final word survivor.
The monsters are coming. Are you able to survive?
This documentation gives a complete information that will help you perceive and modify Tavern Survivors. We are going to clarify the sport’s core programs, heroes, weapons, objects, and learn how to add new content material.
Heroes
The sport options 8 playable heroes, every with distinctive stats, skills, and default weapons.
Out there Heroes
| Hero | Sort | Default Weapon | Passive Means | Unlock Value |
|---|---|---|---|---|
| Mage | Ranged | Hearth Workers | +10% Assault Pace | Free |
| Archer | Ranged | Longbow | +25% Motion Pace | Free |
| Cowboy | Ranged | Pistol | +20% Crit Likelihood, 3x Crit Harm | Free |
| Sniper | Ranged | Sniper Rifle | +50% Harm | 500 Gold |
| Vampire | Ranged | Blood Ritual | Lifesteal: +1 HP per hit | 750 Gold |
| Skeleton | Ranged | Bone Throw | +15% XP Achieve | 600 Gold |
| Viking | Melee | Spinning Axe | +30% Weapon Harm | 800 Gold |
| Paladin | Melee | Guardian Protect | +50% Max Well being | 1000 Gold |
Hero Stats
- Well being: Most HP (ranges from 100 to 180)
- Pace: Motion velocity (ranges from 260 to 375)
- Harm: Base assault injury (ranges from 18 to 45)
- Assault Pace: Assaults per second multiplier
- Crit Likelihood: Share likelihood to deal essential injury
- Crit Multiplier: Harm multiplier on essential hits (2x-3x)
Weapons
The sport options 20+ distinctive weapons that may be outfitted in a 4-slot deck. Weapons degree up throughout runs via the level-up system (max degree
.
Weapon Sorts
- Projectile: Fires bullets/arrows at enemies (Pistol, Longbow, Sniper, Shotgun)
- Melee: Slashes close by enemies (Sword, Swift Blade, Champion Blade)
- Focused: Strikes particular enemies (Lightning Workers, Darkish Blade)
- Aura: Fixed injury round participant (Soul Aura, Frost Path)
- Orbital: Rotating projectiles/shields (Guardian Protect, Cyclone, Dragon Flame)
- Particular: Distinctive mechanics (Hearth Workers, Bone Throw, Blood Ritual, Boomerang)
Weapon Record
| Weapon | Sort | Description |
|---|---|---|
| Lightning Workers | Focused | Chain lightning strikes as much as 3 close by enemies |
| Soul Aura | Aura | Giant aura that continuously damages close by enemies |
| Guardian Protect | Orbital | Orbiting shields that block incoming injury |
| Inferno Path | Particular | Creates a burning hearth path each few seconds |
| Swift Blade | Melee | Quickly slashes the closest enemy |
| Fortune Cube | Projectile | Throws cube dealing 1-6 random injury, 6 = +crit |
| Executioner | Melee | Immediately kills enemies beneath 10% HP |
| Blood Ritual | Particular | Damages enemies in space, heals on kill |
| Boomerang | Particular | Returns to participant, hitting enemies twice |
| Darkish Blade | Focused | Teleports to enemy and strikes |
| Longbow | Projectile | Piercing arrows that hit a number of enemies |
| Pistol | Projectile | Quick-firing handgun |
| Spinning Axe | Orbital | Axes spin across the participant |
| Bone Throw | Particular | Bouncing bones that hit a number of instances |
| Sniper | Projectile | Excessive injury, lengthy vary, gradual hearth charge |
| Frost Path | Aura | Slows and damages enemies in path |
| Champion Blade | Melee | Highly effective sword with extensive arc |
| In search of Dagger | Projectile | Houses in on nearest enemy |
| Hearth Workers | Particular | Rains fireballs from above |
| Sword | Melee | Fundamental melee assault |
| Cyclone | Orbital | Spinning wind round participant |
| Dragon Flame | Orbital | Hearth dragons orbit the participant |
| Shotgun | Projectile | Spreads a number of pellets |
Gadgets
Gadgets are obtained from treasure chests throughout runs. Every merchandise gives distinctive bonuses that stack when a number of copies are collected.
Merchandise Record
| Merchandise | Rarity | Impact |
|---|---|---|
| Stone of Resilience | Frequent | +25 most HP |
| Winged Sandals | Frequent | +15% motion velocity |
| Pouch of Plunder | Frequent | +1 gold from enemy kills |
| Beer | Frequent | +10% injury to all assaults |
| Sage’s Scroll | Unusual | +8% XP acquire from gems |
| Energy Core | Unusual | +10% injury to all assaults |
| Precision Sight | Unusual | +20% injury to enemies above 90% HP |
| Tempo Metronome | Unusual | +8% assault velocity |
| Key | Unusual | +10% likelihood totally free chests |
| Campfire | Unusual | +5 HP/sec when standing nonetheless |
| Brawler’s Gauntlet | Unusual | +20% injury to close by enemies |
| Echoing Tome | Unusual | +12% likelihood for additional XP gem on kill |
| Fractured Lens | Uncommon | Essential hits deal +1x extra injury |
| Serpent’s Fang | Uncommon | +10% likelihood to poison enemies on hit |
| Zephyr Amulet | Uncommon | +10% likelihood to dodge assaults |
| Focus Crystal | Uncommon | +10% essential hit likelihood |
| Tyrant’s Bane | Uncommon | +15% injury to bosses |
| Velocity Shroud | Uncommon | +20% velocity for 3s when taking injury |
| Hoarder’s Allure | Epic | +2.5% everlasting injury per chest opened |
| Leeching Rune | Epic | 25% likelihood to heal on essential hits |
| Ring of Fortitude | Epic | +20% injury per 100 max HP above base |
| Berserker’s Collar | Epic | Deal extra injury as HP will get decrease (as much as +100%) |
| Cataclysm Core | Epic | 2% likelihood for 20x injury (Extremely Crit) |
| Reaper’s Contract | Legendary | +0.1% everlasting injury per kill |
| Phoenix Feather | Legendary | Revive as soon as per run with 50% HP |
Recreation Methods
Core Recreation Loop
- Foyer: Choose hero, equip weapons to deck, spend gold on upgrades
- Recreation: Combat waves of enemies, acquire XP, degree up weapons
- Degree Up: Select weapon upgrades when XP bar fills
- Chests: Spend silver (run forex) to open chests for random objects
- Boss Combat: Defeat the boss at degree 12 to win and earn 200 gold
Forex System
- Gold: Persistent forex saved between runs. Used to unlock heroes and purchase upgrades in foyer.
- Silver: Run-only forex dropped by enemies. Used to open treasure chests throughout runs.
Degree Up System
- Acquire XP gems from killed enemies to fill XP bar
- When bar fills, select from 3 random weapon improve choices
- Weapons might be upgraded as much as degree 8
- Every degree will increase injury, reduces cooldown, or provides particular results
Tome System
Tomes are particular pickups that present everlasting run bonuses:
- Silver Tome: +50 silver
- Crit Tome: +5% crit likelihood
- HP Tome: +25 max HP and heal
- Harm Tome: +10% injury
- XP Tome: +10% XP acquire
Boss System
- Boss spawns at degree 12
- All common enemies are cleared when boss seems
- No new enemies spawn throughout boss battle (1v1)
- Boss HP scales with outfitted objects (4000-6000 HP)
- Boss assaults with fireballs from random instructions
- Defeating boss grants victory and 200 gold reward
Enemy Sorts
- Enemy 1-5: Fundamental melee enemies with various stats
- Enemy 6: Uncommon enemy sort
- Enemy 7 (Hearth Mage): Ranged attacker that shoots fireballs
- Enemy 8 (Tank): Excessive HP, excessive injury, gradual

