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Welcome to Sassy Archer – Survive, Improve, and Conquer!
Expertise an addictive tower protection survival sport the place you management a talented archer defending towards limitless waves of enemies!

Survive for quarter-hour towards more and more tough enemy waves. Your archer routinely shoots arrows at approaching enemies when you strategically gather XP gems and gold cash to degree up and grow to be extra highly effective.

Every level-up permits you to select from highly effective upgrades: improve your injury, assault pace, add poison results, pierce by way of a number of enemies, or hearth a number of arrows without delay! The longer you survive, the stronger you grow to be – however so do the enemies!

Draw your bow. Purpose true. Survive the onslaught!

This documentation supplies a complete information that will help you perceive and modify Sassy Archer. We’ll clarify the sport’s core programs, upgrades, enemies, and add new content material.

Sport Techniques

Core Survival Mechanics

  • Auto-Assault: The archer routinely shoots arrows on the nearest enemy inside vary.
  • Enemy Waves: Enemies spawn from random instructions and transfer towards the tower.
  • XP System: Defeated enemies drop XP gems that may be collected by clicking/touching.
  • Gold System: Enemies have an opportunity to drop gold cash for everlasting upgrades.
  • Time Restrict: Survive for quarter-hour to attain victory!

Tower Stats

  • Well being: Default 100 HP. Sport over when diminished to 0.
  • Harm: Default 10 injury per arrow.
  • Assault Velocity: Default 1.0 assaults per second.
  • Vary: Default 600 pixels radius.

Fight Options

  • Projectiles: Arrows journey at 800 pixels/second.
  • Important Hits: Likelihood to deal bonus injury (default 2x multiplier).
  • Poison: Likelihood to poison enemies (5% max HP injury per 0.5s for 3s).
  • Pierce: Arrows can move by way of a number of enemies.
  • Multi-Shot: Fireplace a number of arrows per assault.
  • Knockback: Push enemies away from the tower on hit.

Win/Lose Situations

  • Victory: Survive for quarter-hour (900 seconds).
  • Defeat: Tower well being reaches 0.

Pickup System

  • Click on/contact XP gems and gold cash to gather them.
  • XP gems fly towards the XP bar with a parabolic animation.
  • Gold cash fly towards the coin counter.
  • Uncommon magnet pickups gather ALL gems and cash on display screen!

Sport Velocity

  • Helps 1x, 2x, and 3x sport pace.
  • Velocity setting is saved to localStorage and persists between periods.

Upgrades

Whenever you degree up, you possibly can select from 3 random upgrades to boost your archer.

Obtainable Upgrades

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Improve Max Stage Impact per Stage
Harm 5 +5 Arrow Harm
Well being 5 +20 Max Well being (additionally heals)
Assault Velocity 5 +0.3 Assaults per Second
Vary 5 +50 Assault Vary
Crit Likelihood 5 +5% Important Hit Likelihood
Crit Harm 5 +25% Important Harm Multiplier
Poison 5 +5% Poison Likelihood
Pierce 3 +1 Enemy Pierce
Multi-Shot 3 +1 Arrow per Shot
XP Bonus 5 +10% XP Acquire
Coin Bonus 5 +10% Coin Acquire
Gradual 3 +10% Enemy Gradual
Regen 3 +2 HP per Second
Luck 5 +5% Higher Drops
Knockback 5 +20 Knockback Distance

Tower Visible Upgrades

The tower visually upgrades at particular participant ranges:

  • Stage 5: Tower Stage 2
  • Stage 10: Tower Stage 3
  • Stage 15: Tower Stage 4

Foyer Upgrades

Spend gold within the foyer to completely improve your beginning stats.

Everlasting Upgrades

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Improve Impact per Stage
Well being +20 Beginning Max Well being
Harm +2 Beginning Harm
Velocity +0.15 Beginning Assault Velocity
Vary +30 Beginning Vary
Poison +5% Beginning Poison Likelihood
Pierce +1 Beginning Pierce
Multi-Shot +1 Beginning Arrows
Crit Likelihood +5% Beginning Crit Likelihood
Crit Harm +25% Beginning Crit Harm
XP Bonus +10% XP Acquire
Coin Bonus +10% Coin Acquire
Gradual +10% Enemy Gradual
Regen +2 HP Regen per Second
Luck +5% Higher Drops
Knockback +20 Knockback Distance
Begin Stage +1 Beginning Participant Stage


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