- A Redditor has claimed that Monster Hunter Wilds runs poorly when much less DLC is owned and enabled
- It seems to be as a result of sport’s fixed DLC presence checks, resulting in a better load on the CPU
- Capcom has a number of upcoming patches to additional enhance efficiency
Since its launch in early 2025, Capcom’s Monster Hunter Wilds has confronted constant criticism as a consequence of its poor efficiency on PC, significantly on lower-end {hardware}. Thankfully, it seems to be like the basis of the problem might have been found, and it is fairly comical.
Monster Hunter Wilds reportedly runs higher on PC when extra downloadable content material (DLC) is owned and enabled, and far worse with much less, as Redditor, u/de_Tylmarande, claims. Utilizing the identical {hardware} and sport settings in each assessments, the person highlighted a pattern of 20 to 25 frames per second (fps) whereas in participant hubs in-game with no DLC put in, and over 80 fps with a ‘DLCPresenceFix’ mod put in.
This indicates that the game’s DLC checks are putting extra load onto the CPU, on top of all the CPU processes that are already needed for the game’s content itself, and that’s evident in the performance test video (available below), which shows less CPU usage and higher GPU usage once the mod is active.
The mod is a test from the user to essentially fool the game into believing all DLC is owned and installed, but in reality, it’s just blocking the CPU-heavy process that appears to be constantly checking for DLC.
It’s a truly bizarre discovery, and it would explain why the game suffers from poor performance, even on high-end hardware, without relying on frame generation technology – and may also add credence to some users’ reports of fair performance on their configurations, as they may own more DLC.
The person has promised a launch of the complete mod if Capcom would not repair the problem itself, and extremely recommends shoppers keep away from buying all DLC for Monster Hunter Wilds for higher efficiency.
Given Capcom’s stance on persistently utilizing anti-tamper software program, Denuvo, for a big majority of its current video games, there is no assure that it’ll oblige and tackle this bug. One factor is for positive: this is not an excellent search for the developer, and whereas this doubtless is certainly a bug, it will not cease shoppers from questioning whether or not it was intentional or not.
Monster Hunter Wilds, unfortunately, isn’t the first game to suffer from major performance issues, despite the RE Engine being popular for great frame rate stabilization and optimization, specifically in Resident Evil games.
Dragon’s Dogma 2 shares very related efficiency woes as a CPU-bound sport, and nonetheless has vital body price drops in foremost cities with a number of non-player characters (NPCs), nearly the equal of Monster Hunter Wilds‘ hubs. Whereas patches have improved efficiency in each video games, this DLC presence test discovery is sufficient to increase the query of whether or not DLC possession in Dragon’s Dogma 2 has any impact on efficiency.
If respectable, it might simply injury the belief Capcom has earned from shoppers over current years, and rightly so.
It is price noting that Capcom is releasing a brand new patch for Monster Hunter Wilds, set for January 27, which is meant to carry ‘optimization enhancements for Steam-specific processes and choices to scale back processing load’, and one other efficiency replace coming in a while February 18.
Capcom might already be on prime of the matter, but when this declare occurs to be correct, I doubt it’ll finish nicely for the favored developer.
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