• A Redditor has claimed that Monster Hunter Wilds runs poorly when much less DLC is owned and enabled
  • It seems to be as a result of sport’s fixed DLC presence checks, resulting in a better load on the CPU
  • Capcom has a number of upcoming patches to additional enhance efficiency

Since its launch in early 2025, Capcom’s Monster Hunter Wilds has confronted constant criticism as a consequence of its poor efficiency on PC, significantly on lower-end {hardware}. Thankfully, it seems to be like the basis of the problem might have been found, and it is fairly comical.

Monster Hunter Wilds reportedly runs higher on PC when extra downloadable content material (DLC) is owned and enabled, and far worse with much less, as Redditor, u/de_Tylmarande, claims. Utilizing the identical {hardware} and sport settings in each assessments, the person highlighted a pattern of 20 to 25 frames per second (fps) whereas in participant hubs in-game with no DLC put in, and over 80 fps with a ‘DLCPresenceFix’ mod put in.




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