- The Murderer’s Creed Shadows builders have teased the return of the Murderer vs. Templar battle
- One developer mentioned followers can count on the collection’ modern-day storytelling and the Isu will “be expanded in some unspecified time in the future, in some trend”
- Additionally they responded to the destiny of Basim and whether or not gamers will see the character once more
Ubisoft has confirmed that the Assassin’s Creed collection’ Murderer vs. Templar battle and the return of modern-day storytelling might be explored sooner or later.
That is in line with a workforce of Assassin’s Creed Shadows builders in a current Reddit Q&A, who answered fan questions relating to the newest entry within the collection and what the workforce plans to do subsequent.
When asked if fans can expect more about Assassins vs. Templars, the developers said that they wanted to establish the story of Naoe and Yasuke in Shadows first, before expanding on this long-time war. Still, they confirmed that players can expect more soon.
“The Assassins vs. Templars conflict has always been a core pillar of Assassin’s Creed,” said level design director Luc Plante. “With Shadows, we wanted to properly set our protagonist in the setting before expanding on the Assassins vs. Templars. Now that it’s done on the main game, we scratched the surface with the Critical Role story drop, and you can expect more deep dives in this conflict in the near future.”
There were also questions about Basim, a key character in the series’ universe who has been seen in Valhalla and Mirage. The character’s destiny is left open-ended, however Plante has teased that there’s extra to return.
“We now have advanced new characters that have been launched in Shadows that we did not really feel there would have been sufficient highlight for Basim as effectively,” Plante mentioned. “With Murderer’s Creed Shadows, we’re putting in the primary stone of latest means to ship the modern-day storyline with the Animus hub. That isn’t the tip of it, and we’re listening to your suggestions.”
The Isu, an historic and extremely superior species of humanoid beings, can also be one thing that did not make a reappearance in Shadows, and followers surprise when this, together with the return of modern-day storytelling in addition to Animus Rift missions, might be explored once more.
“Whereas Trendy Day is just not the principle focus of the story we inform with Shadows, it stays vital for our neighborhood, so you’ll be able to count on it to be expanded in some unspecified time in the future, in some trend…” Plante teased.
The developer additionally mentioned that although the occasions franchise’s expanded universe of video games and comics weren’t talked about in Shadows, this doesn’t suggest Ubisoft is retconning something, explaining that “we don’t essentially point out all the things in each recreation if it would not immediately assist the narrative we’re constructing.” This additionally applies to the Isu.
“Just like this, the truth that there isn’t a Isu artifact in the principle recreation of Shadows does not imply that it would not exist on the planet of Shadows,” Plante mentioned. “It simply wasn’t a narrative gadget that we would have liked for the story we needed to inform.”
Within the meantime, followers can look ahead to Murderer’s Creed Shadows‘ subsequent main growth, Claws of Awaji, which is ready to launch on September 16.
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