Sucker Punch has been sharpening its katana and the result’s Ghost of Yōtei, a standalone sequel to Ghost of Tsushima. They livestreamed a 20 minute gameplay deep dive at this time, hosted by inventive administrators Jason Connell and Nate Fox, and gave us a take a look at a brand new chapter set in 1600s Japan. Launch date is October 2, 2025 on PS5 solely.
They’re constructing on the earlier sport however carving their very own path. Atsu is the brand new hero, changing Jin from Ghost of Tsushima. Voiced by Erika Ishii, Atsu’s story is considered one of uncooked vengeance. “Sixteen years in the past within the coronary heart of Ezo, a gang of outlaws often known as the Yōtei Six took all the things from Atsu,” stated Andrew Goldfarb, Sucker Punch’s senior communications supervisor in a PlayStation Weblog put up. “They killed her household and left her for useless, pinned to a burning ginkgo tree outdoors her residence. However Atsu survived.” That is her origin and fuels her quest to seek out the Yōtei Six—The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito—throughout the rugged landscapes of Hokkaido, then known as Ezo.
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In contrast to Jin’s journey of honor and obligation, Atsu’s story is about “underdog vengeance” and gamers have extra management over her story than Tsushima. Hokkaido is the open world, a giant departure from Tsushima’s island. Count on snow-dusted mountains, fields and prairies, all rendered in PS5’s energy. Sucker Punch emphasised exploration as a core pillar and drew from analysis journeys to Japan to ensure it’s genuine, particularly with Ainu tradition.
“Ghost of Yōtei options foraging, a direct results of learnings from Sucker Punch’s analysis journeys to Japan,” Sony stated. Fight continues to be a giant a part of the sport however Atsu’s arsenal introduces new dynamics. The State of Play confirmed her dual-wielding katana and tanto and a brand new deal with ranged weapons like bows and early firearms. These instruments mirror the period’s technological shift, mixing conventional samurai methods with proto-modern warfare.
They teased “new weapons” and “new particular modes” however didn’t elaborate, so we’ll have to attend and see how these play out. Connell talked about developed gameplay mechanics and “distinctive experiences” that may make you play the world in another way. Whether or not it’s sneaking via snowstorms or utilizing the setting for stealth, fight appears to reward creativity and adaptableness.
Customization is a giant focus, supplying you with extra company than ever. “New methods to personalize your journey on the fringe of Japan” was a giant a part of the deep dive and so they confirmed choices to customise Atsu’s gear, look and probably even narrative decisions. This aligns with Connell’s feedback about decreasing open-world repetition so facet actions will really feel extra distinct. Haptic suggestions and 3D audio may even improve immersion, particularly on PS5 Professional.
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