Star Wars Battlefront 3 has been on the minds of many followers, however creating this follow-up will not be so simple as many imagine. EA cannot simply determine to make one other sport, there may be much more to contemplate and plenty of causes it won’t appear price it to the writer. All that is to say that you will most likely be upset in case you have been holding out hope for a Battlefront 3.
Star Wars Battlefront 2 Had Many Points
The discharge of Star Wars Battlefront 2 in 2017 was heavily affected by problems, principally associated to its unpopular microtransaction and development methods. The sport’s development system was sophisticated, utilizing a number of sorts of forex and loot crates that held gadgets like Star Playing cards and Crafting Elements, which straight modified gameplay by giving stat enhancements and new skills.
One of many largest complaints was that gamers needed to spend a considerable amount of time or actual cash to unlock well-known characters, comparable to Darth Vader and Luke Skywalker. At first, it was calculated that unlocking only one hero might take about 40 hours of playtime, or gamers might use Crystals (purchased with actual cash) to buy loot crates, which had a random likelihood of containing the wanted gadgets or forex. This method mainly pressured gamers to spend cash on high of the sport’s unique value.
The participant neighborhood reacted very negatively, with many expressing anger over paying full value for a sport that appeared like a free-to-play title with pushy money-making methods. This anger got here to a head on Reddit. The now-notorious response from EA’s consultant concerning the microtransactions mentioned, “The intent is to supply gamers with a way of satisfaction and accomplishment for unlocking totally different heroes.”

Star Wars Battlefront 2
- Launched
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November 17, 2017
- ESRB
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T for Teen: Violence
- Developer(s)
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DICE
- Writer(s)
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Digital Arts
This assertion was met with big backlash, shortly turning into probably the most downvoted remark in Reddit historical past, reaching over 660,000 downvotes. The controversy grew even worse when individuals accused the loot field system of being a type of playing, resulting in investigations by authorities companies in locations like Belgium and Hawaii.
On account of widespread criticism and outdoors stress, together with reports of a telephone name from Disney, EA made adjustments. Simply earlier than the sport’s official launch, EA introduced that each one microtransactions could be quickly eliminated, saying they’d redesign the development system primarily based on participant suggestions.
Months later, microtransactions have been introduced again, however they have been restricted to beauty gadgets solely, with gameplay-changing gadgets and hero unlocks tied solely to in-game progress.
It’s Not So Simple Making a New Battlefront
Making a brand new Star Wars Battlefront sport after the poorly received launch comes with main obstacles, affecting each developer morale and the power to maintain key crew members. DICE, the studio that developed the latest Battlefront video games underneath EA, has misplaced a lot of workers as time has gone on together with those who labored on the Battlefront sequence.
Sadly, key builders who labored on the Battlefront sequence at DICE have since left the studio, particularly after plans for a 3rd sport have been canceled. Dropping vital crew members could make creating a possible Battlefront 3 a lot more durable. Rebuilding all the pieces from the bottom up relatively than rolling the outdated crew into the subsequent launch can actually take the wind out of a venture’s sails. The Battlefront identify itself may additionally carry a adverse repute and be seen as dangerous for publishers and builders due to the issues surrounding the final launch.
The efficiency of different current Star Wars video games, particularly these made by studios outdoors of EA after their unique license ended, reveals how onerous it’s to succeed with the Star Wars model in at present’s gaming market. Star Wars Outlaws is a key instance. The Metacritic score reached 75 from reviewers, whereas participant rankings are down to five.4, exhibiting the sport has been panned by followers and critics alike. Outlaws didn’t promote effectively for a Star Wars title, and Ubisoft’s stock price dropped sharply, hitting its lowest level since 2015.
Making a brand new Battlefront sport comes with further challenges given it is determined by the Star Wars IP. Which means tackling the technical and inventive challenges of a big-budget shooter and making a sport that pleases followers and the rights holders (Disney).
Video games Like This Require a Lot of Background Offers
Creating an enormous triple-A online game, particularly one primarily based on a model that is a family identify, means coping with a sophisticated monetary and authorized state of affairs. Making video games at this stage is at all times very costly, with prices typically reaching tens of thousands and thousands of {dollars} and probably the most formidable video games generally going over 100 million {dollars}.
These big improvement budgets pay for lengthy analysis and design intervals, salaries for lots of and even 1000’s of workers over a number of years, constructing and maintaining essential expertise, making the sport work effectively on totally different platforms, paying charges to launch the sport on these platforms, and operating huge promoting campaigns that may generally value much more than making the sport itself.
Nonetheless, when the sport makes use of a widely known mental property (IP) owned by one other firm, just like the Star Wars universe owned by Disney, there may be an additional and infrequently very giant monetary value added within the type of licensing charges.
Digital Arts used to have an unique license to make Star Wars video games for consoles and PCs, and as a part of that deal, EA paid Disney a licensing charge. These licensing agreements do not come low cost, particularly for large IPs like Star Wars, and infrequently embody the IP proprietor getting a share of the cash produced from the licensed merchandise. Disney is ready as much as make some huge cash from these offers, probably much more than the corporate that licenses the IP.
EA could have turned down a proposal from DICE for a 3rd Star Wars Battlefront sport partly due to these excessive licensing prices. In spite of everything, EA had already parted methods with FIFA and as a substitute rebranded as EA Sports activities FC. In line with Tom Henderson, a widely known insider, a developer mentioned that due to the licensing phrases, a possible Battlefront 3 must promote 20% extra copies than the earlier sport, Battlefront 2, only for EA to make the identical sum of money.
Count on a Reboot, Not a Sequel
Despite the fact that the series deserves a direct sequel to Battlefront 2, the subsequent sport within the franchise appears to be like probably be one other reboot. This variation is essentially attributable to Disney not having an unique licensing cope with Digital Arts for Star Wars video games. Because the exclusivity interval has ended, Disney and Lucasfilm are actually permitting totally different firms to work on Star Wars video games. EA continues to be engaged on some Star Wars video games underneath this new, non-exclusive mannequin, however these are principally described as story-driven or single-player experiences.
Up to now, Disney most popular licensing its mental properties to different firms relatively than making video games themselves. EA’s reboot is an effective instance of this, and the corporate will probably search for a special studio to take the helm regardless of the recent player resurgence.
A reboot offers builders extra freedom to vary outdated concepts, add or take away characters, and create new areas and tales. The principle purpose of a reboot is to carry a sequence again to life, appeal to new followers, and make more cash, particularly if the sequence feels outdated or doesn’t meet present gaming requirements. EA’s personal franchise was a reboot of the video games that got here earlier than, which bizarrely additionally didn’t get a 3rd installment regardless of being nearly completed.
Given Disney’s licensing method and EA’s reluctance to take the sequence, it could be simpler and fewer dangerous for Disney to approve a Battlefront reboot with a brand new developer as a substitute of a direct sequel. A reboot would let a brand new studio begin from scratch, utilizing the core Star Wars Battlefront idea however with the liberty to vary gameplay, story, and development methods. This might assist keep away from the excessive expectations and criticisms tied to the earlier EA Battlefront video games, particularly the controversial launch of Battlefront 2.
Activision, the corporate behind Name of Obligation, might be completely poised to select up the reins on a brand new Star Wars-themed first individual shooter. The studio has not too long ago outdone EA in first-person shooters and might be the place Disney is trying to outdo the previous video games within the Battlefront sequence.
Proper now, there’s simply an excessive amount of baggage to pin your hopes on a direct sequel. Even making an allowance for Battlefront 2‘s success in 2025 as a sport that is lastly been “mounted” it appears unlikely we’ll see something but (and EA have been probably as stunned by the title’s resurgence as you have been).
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