Extremely anticipated: Though the final main replace for Stardew Valley – model 1.6 – arrived on PC earlier this 12 months, cellular and console customers will not obtain it till November. Whereas explaining the discrepancy, the sport’s sole developer admitted to treating PC customers like beta testers resulting from variations between the varied platforms.

The cellular and console variations of Stardew Valley have not acquired a significant replace since 2021. The lengthy wait ends on November 4, however the sport’s creator confirmed that these platforms will possible by no means take pleasure in launch parity with PC.

Model 1.6, the final huge patch, got here to PC in March, including dialogue, a brand new form of farm, an end-game ability system, varied different minor additions, a brand new pageant, and different occasions. The discharge pushed Steam participant counts to an all-time excessive of over 236,000.

Sadly, work on the patch for different platforms has encountered important delays. Creator Eric “ConcernedApe” Barone, who has developed Stardew Valley basically alone since 2012, admitted that the port is taking longer than typical, requiring extra work than beforehand anticipated. Whereas repeatedly apologizing to followers, he acknowledged that the state of affairs impacted progress on his subsequent sport, Haunted Chocolatier.

Nonetheless, Barone confirmed that he often releases Stardew Valley updates on PC first. He treats PC patches like beta releases as a result of critical glitches (like progress-erasing bugs) take longer to deal with on different platforms.

The delay is probably going as a result of cellular and console updates should cross every platform holder’s certification course of, whereas Barone can add PC patches instantly upon ending them. Certainly, the PC model has acquired a number of minor fixes and gameplay additions since model 1.6. The November replace for different platforms will coincide with PC model 1.6.9.

Thankfully, those that have already bought Stardew Valley on any platform ought to by no means fear about paying for brand new content material. Earlier this 12 months, Barone swore to by no means cost for DLC or some other replace, asking observers to screencap the declaration for posterity.

The promise contrasts starkly with video games from bigger publishers that cost for microtransactions, expansions, and subscriptions. Nonetheless, Stardew Valley’s possible distinctive monetary state of affairs in all probability offers Barone some leeway. Not many video games made nearly fully by one particular person have offered 30 million copies.

Dwarf Fortress makes for an attention-grabbing comparability. Bay 12 Video games distributed the hardcore simulation sport as freeware for 16 years till a well being scare in 2019 prompted the group to launch an alternate industrial model. It nearly instantly made again hundreds of thousands of {dollars} in gross sales.




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