3D Artist NVIDIA RTX A6000 GPU Render Porsche Real-Time
3D artist David Baylis used an NVIDIA RTX A6000 GPU to render a Porsche 911 GT3 scene in real-time with ray tracing, life like lighting, reflections and extra. First, he used Autodesk 3DS Max software program to mannequin the scene earlier than importing it to Unreal Engine, the place lighting and shading are labored on for the ultimate render.



With Unreal Engine 5, numerous particulars will be experimented with resembling a number of colours for the paint to see what works finest on the 3D mannequin, all in real-time. Rendering in greater resolutions is necessary as a result of when the Porsche 911 GT3 is rendered at 12K decision, the small print on the automotive develop into sharper, thus enabling Baylis to incorporate additional particulars to make the automotive look much more life like. How a lot does one in every of these graphics playing cards price? A whopping $6,800 USD, partially as a consequence of its 18,176 CUDA cores and 48GB of GDDR6 VRAM with ECC.

If we throw extra polygons into the scene, or if we embrace extra scanned belongings, it tends to make use of loads of VRAM, however the RTX A6000 can deal with all of it. It’s nice not having to consider optimizing all these belongings within the scene. As a substitute, we will simply scan the information in, even when the belongings are 8K, 16K and even 24K decision,” stated David Baylis, 3D Artist.


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