Quake 1 Game Ray-Tracing
GT Interactive released Quake 1 in 1996 and even in cartridge form on the Nintendo 64 two years later. Modder Sultim Tsyrendashiev gave the Vulkan port of Quake and gave it a full ray-tracing upgrade that anyone can try themselves. Once installed, you can choose from either a ‘classic’ option that keeps the original look or a ‘path-traced’ mode, which replaces light maps.



Put simply, the classic renderer utilizes ray tracing for nearly all of the primary rendering of geometry, while lighting isprocessed through texture-based light maps. This results in similar lighting and ambience to the original, with some incredible ray-traced effects such as reflections showing the full surroundings. The largest upgrade can be found on the teleporter, as it now depicts the area you’ll arrive in when you travel through one. Download it here now.

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MSI Pulse GL66 15.6″ FHD 144Hz Gaming Laptop: Intel Core i7-12700H RTX 3070 16GB 512GB NVMe SSD, Type-C USB 3.2 Gen 1, RGB Gaming Keyboard, Cooler Boost 5, Win11 Home: Black 12UGKV-464
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  • Ray-Tracing: The NVIDIA GeForce RTX 3070 Laptop GPU powered by the NVIDIA 2nd gen RTX architecture for the most realistic ray-traced graphics and…

Quake 1 Game Ray-Tracing
Quake 1 Game Ray-Tracing
Quake 1 Game Ray-Tracing
Quake 1 Game Ray-Tracing
Quake 1 Game Ray-Tracing




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