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Welcome to Sassy Archer – Survive, Improve, and Conquer!
Expertise an addictive tower protection survival sport the place you management a talented archer defending towards limitless waves of enemies!
Survive for quarter-hour towards more and more tough enemy waves. Your archer routinely shoots arrows at approaching enemies when you strategically gather XP gems and gold cash to degree up and grow to be extra highly effective.
Every level-up permits you to select from highly effective upgrades: improve your injury, assault pace, add poison results, pierce by way of a number of enemies, or hearth a number of arrows without delay! The longer you survive, the stronger you grow to be – however so do the enemies!
Draw your bow. Purpose true. Survive the onslaught!
This documentation supplies a complete information that will help you perceive and modify Sassy Archer. We’ll clarify the sport’s core programs, upgrades, enemies, and add new content material.
Sport Techniques
Core Survival Mechanics
- Auto-Assault: The archer routinely shoots arrows on the nearest enemy inside vary.
- Enemy Waves: Enemies spawn from random instructions and transfer towards the tower.
- XP System: Defeated enemies drop XP gems that may be collected by clicking/touching.
- Gold System: Enemies have an opportunity to drop gold cash for everlasting upgrades.
- Time Restrict: Survive for quarter-hour to attain victory!
Tower Stats
- Well being: Default 100 HP. Sport over when diminished to 0.
- Harm: Default 10 injury per arrow.
- Assault Velocity: Default 1.0 assaults per second.
- Vary: Default 600 pixels radius.
Fight Options
- Projectiles: Arrows journey at 800 pixels/second.
- Important Hits: Likelihood to deal bonus injury (default 2x multiplier).
- Poison: Likelihood to poison enemies (5% max HP injury per 0.5s for 3s).
- Pierce: Arrows can move by way of a number of enemies.
- Multi-Shot: Fireplace a number of arrows per assault.
- Knockback: Push enemies away from the tower on hit.
Win/Lose Situations
- Victory: Survive for quarter-hour (900 seconds).
- Defeat: Tower well being reaches 0.
Pickup System
- Click on/contact XP gems and gold cash to gather them.
- XP gems fly towards the XP bar with a parabolic animation.
- Gold cash fly towards the coin counter.
- Uncommon magnet pickups gather ALL gems and cash on display screen!
Sport Velocity
- Helps 1x, 2x, and 3x sport pace.
- Velocity setting is saved to localStorage and persists between periods.
Upgrades
Whenever you degree up, you possibly can select from 3 random upgrades to boost your archer.
Obtainable Upgrades
| Improve | Max Stage | Impact per Stage |
|---|---|---|
| Harm | 5 | +5 Arrow Harm |
| Well being | 5 | +20 Max Well being (additionally heals) |
| Assault Velocity | 5 | +0.3 Assaults per Second |
| Vary | 5 | +50 Assault Vary |
| Crit Likelihood | 5 | +5% Important Hit Likelihood |
| Crit Harm | 5 | +25% Important Harm Multiplier |
| Poison | 5 | +5% Poison Likelihood |
| Pierce | 3 | +1 Enemy Pierce |
| Multi-Shot | 3 | +1 Arrow per Shot |
| XP Bonus | 5 | +10% XP Acquire |
| Coin Bonus | 5 | +10% Coin Acquire |
| Gradual | 3 | +10% Enemy Gradual |
| Regen | 3 | +2 HP per Second |
| Luck | 5 | +5% Higher Drops |
| Knockback | 5 | +20 Knockback Distance |
Tower Visible Upgrades
The tower visually upgrades at particular participant ranges:
- Stage 5: Tower Stage 2
- Stage 10: Tower Stage 3
- Stage 15: Tower Stage 4
Foyer Upgrades
Spend gold within the foyer to completely improve your beginning stats.
Everlasting Upgrades
| Improve | Impact per Stage |
|---|---|
| Well being | +20 Beginning Max Well being |
| Harm | +2 Beginning Harm |
| Velocity | +0.15 Beginning Assault Velocity |
| Vary | +30 Beginning Vary |
| Poison | +5% Beginning Poison Likelihood |
| Pierce | +1 Beginning Pierce |
| Multi-Shot | +1 Beginning Arrows |
| Crit Likelihood | +5% Beginning Crit Likelihood |
| Crit Harm | +25% Beginning Crit Harm |
| XP Bonus | +10% XP Acquire |
| Coin Bonus | +10% Coin Acquire |
| Gradual | +10% Enemy Gradual |
| Regen | +2 HP Regen per Second |
| Luck | +5% Higher Drops |
| Knockback | +20 Knockback Distance |
| Begin Stage | +1 Beginning Participant Stage |

