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Tavern Survivors

Welcome to Tavern Survivors – Combat, Degree Up, and Survive!
Dive into an intense roguelite motion recreation the place you battle infinite waves of enemies, acquire highly effective weapons, and unlock distinctive heroes. Every run is completely different with random merchandise drops from chests and strategic weapon upgrades.

Select from 8 distinctive heroes, every with their very own playstyle and passive skills. Equip as much as 4 weapons in your deck, degree them up throughout runs, and synergize with objects dropped from treasure chests. Defeat the ultimate boss to assert victory!

Expertise fast-paced fight with various assault varieties – from piercing arrows to chain lightning, from spinning axes to soul-draining auras. Acquire XP gems, collect gold and silver, open chests for random objects, and turn into the final word survivor.

The monsters are coming. Are you able to survive?

This documentation gives a complete information that will help you perceive and modify Tavern Survivors. We are going to clarify the sport’s core programs, heroes, weapons, objects, and learn how to add new content material.

Heroes

The sport options 8 playable heroes, every with distinctive stats, skills, and default weapons.

Out there Heroes

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Hero Sort Default Weapon Passive Means Unlock Value
Mage Ranged Hearth Workers +10% Assault Pace Free
Archer Ranged Longbow +25% Motion Pace Free
Cowboy Ranged Pistol +20% Crit Likelihood, 3x Crit Harm Free
Sniper Ranged Sniper Rifle +50% Harm 500 Gold
Vampire Ranged Blood Ritual Lifesteal: +1 HP per hit 750 Gold
Skeleton Ranged Bone Throw +15% XP Achieve 600 Gold
Viking Melee Spinning Axe +30% Weapon Harm 800 Gold
Paladin Melee Guardian Protect +50% Max Well being 1000 Gold

Hero Stats

  • Well being: Most HP (ranges from 100 to 180)
  • Pace: Motion velocity (ranges from 260 to 375)
  • Harm: Base assault injury (ranges from 18 to 45)
  • Assault Pace: Assaults per second multiplier
  • Crit Likelihood: Share likelihood to deal essential injury
  • Crit Multiplier: Harm multiplier on essential hits (2x-3x)

Weapons

The sport options 20+ distinctive weapons that may be outfitted in a 4-slot deck. Weapons degree up throughout runs via the level-up system (max degree 8).

Weapon Sorts

  • Projectile: Fires bullets/arrows at enemies (Pistol, Longbow, Sniper, Shotgun)
  • Melee: Slashes close by enemies (Sword, Swift Blade, Champion Blade)
  • Focused: Strikes particular enemies (Lightning Workers, Darkish Blade)
  • Aura: Fixed injury round participant (Soul Aura, Frost Path)
  • Orbital: Rotating projectiles/shields (Guardian Protect, Cyclone, Dragon Flame)
  • Particular: Distinctive mechanics (Hearth Workers, Bone Throw, Blood Ritual, Boomerang)

Weapon Record

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Weapon Sort Description
Lightning Workers Focused Chain lightning strikes as much as 3 close by enemies
Soul Aura Aura Giant aura that continuously damages close by enemies
Guardian Protect Orbital Orbiting shields that block incoming injury
Inferno Path Particular Creates a burning hearth path each few seconds
Swift Blade Melee Quickly slashes the closest enemy
Fortune Cube Projectile Throws cube dealing 1-6 random injury, 6 = +crit
Executioner Melee Immediately kills enemies beneath 10% HP
Blood Ritual Particular Damages enemies in space, heals on kill
Boomerang Particular Returns to participant, hitting enemies twice
Darkish Blade Focused Teleports to enemy and strikes
Longbow Projectile Piercing arrows that hit a number of enemies
Pistol Projectile Quick-firing handgun
Spinning Axe Orbital Axes spin across the participant
Bone Throw Particular Bouncing bones that hit a number of instances
Sniper Projectile Excessive injury, lengthy vary, gradual hearth charge
Frost Path Aura Slows and damages enemies in path
Champion Blade Melee Highly effective sword with extensive arc
In search of Dagger Projectile Houses in on nearest enemy
Hearth Workers Particular Rains fireballs from above
Sword Melee Fundamental melee assault
Cyclone Orbital Spinning wind round participant
Dragon Flame Orbital Hearth dragons orbit the participant
Shotgun Projectile Spreads a number of pellets

Gadgets

Gadgets are obtained from treasure chests throughout runs. Every merchandise gives distinctive bonuses that stack when a number of copies are collected.

Merchandise Record

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Merchandise Rarity Impact
Stone of Resilience Frequent +25 most HP
Winged Sandals Frequent +15% motion velocity
Pouch of Plunder Frequent +1 gold from enemy kills
Beer Frequent +10% injury to all assaults
Sage’s Scroll Unusual +8% XP acquire from gems
Energy Core Unusual +10% injury to all assaults
Precision Sight Unusual +20% injury to enemies above 90% HP
Tempo Metronome Unusual +8% assault velocity
Key Unusual +10% likelihood totally free chests
Campfire Unusual +5 HP/sec when standing nonetheless
Brawler’s Gauntlet Unusual +20% injury to close by enemies
Echoing Tome Unusual +12% likelihood for additional XP gem on kill
Fractured Lens Uncommon Essential hits deal +1x extra injury
Serpent’s Fang Uncommon +10% likelihood to poison enemies on hit
Zephyr Amulet Uncommon +10% likelihood to dodge assaults
Focus Crystal Uncommon +10% essential hit likelihood
Tyrant’s Bane Uncommon +15% injury to bosses
Velocity Shroud Uncommon +20% velocity for 3s when taking injury
Hoarder’s Allure Epic +2.5% everlasting injury per chest opened
Leeching Rune Epic 25% likelihood to heal on essential hits
Ring of Fortitude Epic +20% injury per 100 max HP above base
Berserker’s Collar Epic Deal extra injury as HP will get decrease (as much as +100%)
Cataclysm Core Epic 2% likelihood for 20x injury (Extremely Crit)
Reaper’s Contract Legendary +0.1% everlasting injury per kill
Phoenix Feather Legendary Revive as soon as per run with 50% HP

Recreation Methods

Core Recreation Loop

  • Foyer: Choose hero, equip weapons to deck, spend gold on upgrades
  • Recreation: Combat waves of enemies, acquire XP, degree up weapons
  • Degree Up: Select weapon upgrades when XP bar fills
  • Chests: Spend silver (run forex) to open chests for random objects
  • Boss Combat: Defeat the boss at degree 12 to win and earn 200 gold

Forex System

  • Gold: Persistent forex saved between runs. Used to unlock heroes and purchase upgrades in foyer.
  • Silver: Run-only forex dropped by enemies. Used to open treasure chests throughout runs.

Degree Up System

  • Acquire XP gems from killed enemies to fill XP bar
  • When bar fills, select from 3 random weapon improve choices
  • Weapons might be upgraded as much as degree 8
  • Every degree will increase injury, reduces cooldown, or provides particular results

Tome System

Tomes are particular pickups that present everlasting run bonuses:

  • Silver Tome: +50 silver
  • Crit Tome: +5% crit likelihood
  • HP Tome: +25 max HP and heal
  • Harm Tome: +10% injury
  • XP Tome: +10% XP acquire

Boss System

  • Boss spawns at degree 12
  • All common enemies are cleared when boss seems
  • No new enemies spawn throughout boss battle (1v1)
  • Boss HP scales with outfitted objects (4000-6000 HP)
  • Boss assaults with fireballs from random instructions
  • Defeating boss grants victory and 200 gold reward

Enemy Sorts

  • Enemy 1-5: Fundamental melee enemies with various stats
  • Enemy 6: Uncommon enemy sort
  • Enemy 7 (Hearth Mage): Ranged attacker that shoots fireballs
  • Enemy 8 (Tank): Excessive HP, excessive injury, gradual


Source