{"id":8431,"date":"2022-02-01T08:55:06","date_gmt":"2022-02-01T08:55:06","guid":{"rendered":"https:\/\/mailinvest.blog\/index.php\/2022\/02\/01\/ocarina-of-time-without-unreal-engine-techeblog\/"},"modified":"2022-02-01T08:55:06","modified_gmt":"2022-02-01T08:55:06","slug":"ocarina-of-time-without-unreal-engine-techeblog","status":"publish","type":"post","link":"https:\/\/mailinvest.blog\/index.php\/2022\/02\/01\/ocarina-of-time-without-unreal-engine-techeblog\/","title":{"rendered":"Ocarina of Time Without Unreal Engine \u2013 TechEBlog"},"content":{"rendered":"<p> <a href=\"https:\/\/go.fiverr.com\/visit\/?bta=1052423&nci=17043\" Target=\"_Top\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" src=\"https:\/\/mailinvest.blog\/wp-content\/themes\/breek\/assets\/images\/transparent.gif\" data-lazy=\"true\" data-src=\"https:\/\/fiverr.ck-cdn.com\/tn\/serve\/?cid=40081059\"  width=\"601\" height=\"201\"><\/a>\n<\/p>\n<div id=\"post-120692\"><!-- .post-header --><\/p>\n<div class=\"post-content description cf entry-content content-spacious\">\n<p><img decoding=\"async\" src=\"https:\/\/mailinvest.blog\/wp-content\/themes\/breek\/assets\/images\/transparent.gif\" data-lazy=\"true\" data-src=\"https:\/\/media.techeblog.com\/images\/the-legend-of-zelda-ocarina-of-time-native-pc-port-unreal-engine.jpg\" alt=\"The Legend of Zelda: Ocarina of Time Native PC Port Unreal Engine\"\/><br \/>Thanks to Unreal Engine, porting things like Super Mario 64 to the PC has become a lot easier, but a group of fans spent 2-years developing a native PC port of the classic The Legend of Zelda: Ocarina of Time game from the ground up. What does this mean? You\u2019ll be able to play the title exactly as you remember it on the Nintendo 64, but now with widescreen support and upscaled graphics. <u>Read more<\/u> for the first gameplay trailer and additional information.<\/p>\n<p><span id=\"more-120692\"\/><br \/><iframe loading=\"lazy\" title=\"Ocarina of  Time NATIVE PC Port - [GAMEPLAY SHOWCASE]\" width=\"720\" height=\"405\" data-lazy=\"true\" data-src=\"https:\/\/www.youtube.com\/embed\/NAIliPBbgg0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><br \/>Recreating the game from the ground up involved multiple modern coding languages, which means it performs identically to its console counterpart, all the while staying legal since no original source code has been used. For those wondering why the game appears to run a bit slow, it\u2019s because the N64 version runs at three frame rates: 60FPS for the pause screen, 30FPS for the title screen and 20FPS for the overworld. Once these functions are adjusted, 60FPS should become a reality, making for much smoother gameplay.<\/p>\n<div class=\"aawp\">\n<div class=\"aawp-product aawp-product--horizontal\" data-aawp-product-id=\"B07VGRJDFY\" data-aawp-product-title=\"Nintendo Switch with Neon Blue and Neon Red Joy\u2011Con - HAC-001 -01\">\n<div class=\"aawp-product__thumb\">\n        <a class=\"aawp-product__image-link\" href=\"https:\/\/www.amazon.com\/dp\/B07VGRJDFY?tag=tec02e-20&amp;linkCode=ogi&amp;th=1&amp;psc=1\" title=\"Nintendo Switch with Neon Blue and Neon Red Joy\u2011Con - HAC-001(-01)\" rel=\"nofollow noopener sponsored\" target=\"_blank\"><br \/>\n            <img decoding=\"async\" class=\"aawp-product__image\" src=\"https:\/\/mailinvest.blog\/wp-content\/themes\/breek\/assets\/images\/transparent.gif\" data-lazy=\"true\" data-src=\"https:\/\/m.media-amazon.com\/images\/I\/41C4JkSnyzL._SL160_.jpg\" alt=\"Nintendo Switch with Neon Blue and Neon Red Joy\u2011Con - HAC-001(-01)\"\/><\/a><\/p><\/div>\n<div class=\"aawp-product__content\">\n        <a class=\"aawp-product__title\" href=\"https:\/\/www.amazon.com\/dp\/B07VGRJDFY?tag=tec02e-20&amp;linkCode=ogi&amp;th=1&amp;psc=1\" title=\"Nintendo Switch with Neon Blue and Neon Red Joy\u2011Con - HAC-001(-01)\" rel=\"nofollow noopener sponsored\" target=\"_blank\"><br \/>\n            Nintendo Switch with Neon Blue and Neon Red Joy\u2011Con &#8211; HAC-001(-01)        <\/a><\/p>\n<div class=\"aawp-product__description\">\n<ul>\n<li>3 Play Styles: TV Mode, Tabletop Mode, Handheld Mode<\/li>\n<li>6.2-inch, multi-touch capacitive touch screen<\/li>\n<li>4.5-9+ Hours of Battery Life will vary depending on software usage conditions<\/li>\n<li>Connects over Wi-Fi for multiplayer gaming; Up to 8 consoles can be connected for local wireless multiplayer<\/li>\n<li>Model number: HAC-001(-01)<\/li>\n<\/ul>\n<\/div><\/div>\n<\/div>\n<\/div>\n<blockquote>\n<p>Soon many more features will be added, such as 60fps. All of this footage is 100% real, and the project is nearly fully playable. Though there are minor glitches in this very early ,\u201d said the developers.<\/p>\n<\/blockquote>\n<h3>Bonus Video<\/h3>\n<p><iframe loading=\"lazy\" title=\"\u2b50[4K] Zelda Ocarina of Time Next Gen #1: Kakariko Village - Unreal Engine 5\" width=\"720\" height=\"405\" data-lazy=\"true\" data-src=\"https:\/\/www.youtube.com\/embed\/rV02k6DiWs0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><!-- AddThis Advanced Settings above via filter on the_content --><!-- AddThis Advanced Settings below via filter on the_content --><!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons above via filter on the_content --><!-- AddThis Share Buttons below via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content --><\/p><\/div>\n<p><!-- .post-content --><\/p>\n<\/div>\n<iframe data-lazy=\"true\" data-src=\"https:\/\/www.fiverr.com\/gig_widgets?id=U2FsdGVkX18x7XQvttUTrv1oEqmGNGTgvvCUiUoJ\/AP4z\/UyMz8lXGOLpu15jIMxBbTR0gmD5uBoFvhC4KWeALQRp3h\/X\/AwcVD0K8Wj9H\/ZzYKzcCNHosB9oS4SCJJFWiN85P9ICAc4OgCoE\/wHKIY7CDkf2\/DQ1vqGvk4smVe5cRDEmrLPCWi4FC8p40VUhSmWQ5udCm0zoJtorgWv3vbDQw0kKYkwn39ozAnQXDe+YvWMxkLFWA+O3TFwkJvdkIK+\/AUSnRssPKt5WHY0FhNOxnSPcLslEL4G4\/RfP95ve99U+kRnDy3X+KtzdQLY+u935ghON\/o3UE4IMv9oN6JX9RnxzL\/LRcOgnHigxStSGPKsZYtnz8RWNVT\/rOLAibqiWJadC5MYHRbekF3eg6FOGrQGkXYbsn0+a5aovnlLCbLwIqY9fcS17UX8J235iQ6cdmHNbrPeS84CMm34RA==&affiliate_id=1052423&strip_google_tagmanager=true\" loading=\"lazy\" data-with-title=\"true\" class=\"fiverr_nga_frame\" frameborder=\"0\" height=\"350\" width=\"100%\" referrerpolicy=\"no-referrer-when-downgrade\" data-mode=\"random_gigs\" onload=\" var frame = this; var script = document.createElement('script'); script.addEventListener('load', function() { window.FW_SDK.register(frame); }); script.setAttribute('src', 'https:\/\/www.fiverr.com\/gig_widgets\/sdk'); document.body.appendChild(script); \" ><\/iframe>\n<br \/><a href=\"https:\/\/www.techeblog.com\/the-legend-of-zelda-ocarina-of-time-native-pc-port-unreal-engine-epic-games\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Thanks to Unreal Engine, porting things like Super Mario 64 to the PC has become a lot easier, but a group of fans spent 2-years&#8230;<\/p>\n","protected":false},"author":1,"featured_media":8432,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-8431","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-universe"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ocarina of Time Without Unreal Engine \u2013 TechEBlog - mailinvest.blog<\/title>\n<meta name=\"description\" content=\"Technology is forever changing, and there are always new pieces of technology to replace obsolete ones. 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