{"id":74562,"date":"2025-04-26T04:29:58","date_gmt":"2025-04-26T04:29:58","guid":{"rendered":"https:\/\/mailinvest.blog\/index.php\/2025\/04\/26\/microsoft-allows-bethesda-to-continue-to-be-cool-regarding-fan-made-remake-projects\/"},"modified":"2025-04-26T04:31:11","modified_gmt":"2025-04-26T04:31:11","slug":"microsoft-allows-bethesda-to-continue-to-be-cool-regarding-fan-made-remake-projects","status":"publish","type":"post","link":"https:\/\/mailinvest.blog\/index.php\/2025\/04\/26\/microsoft-allows-bethesda-to-continue-to-be-cool-regarding-fan-made-remake-projects\/","title":{"rendered":"Microsoft Allows Bethesda To Continue To Be Cool Regarding Fan-Made Remake Projects"},"content":{"rendered":"<p> <a href=\"https:\/\/go.fiverr.com\/visit\/?bta=1052423&nci=17043\" Target=\"_Top\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" src=\"https:\/\/mailinvest.blog\/wp-content\/themes\/breek\/assets\/images\/transparent.gif\" data-lazy=\"true\" data-src=\"https:\/\/fiverr.ck-cdn.com\/tn\/serve\/?cid=40081059\"  width=\"601\" height=\"201\"><\/a>\n<br \/><img decoding=\"async\" src=\"https:\/\/mailinvest.blog\/wp-content\/themes\/breek\/assets\/images\/transparent.gif\" data-lazy=\"true\" data-src=\"https:\/\/www.techdirt.com\/wp-content\/themes\/techdirt\/assets\/images\/techdirt-white-square.png\" \/><\/p>\n<div>\n<h3>from the <i>welcome-news<\/i> dept<\/h3>\n<p>Bethesda has one thing of a historical past of embracing its modding communities. This has traditionally included <a href=\"https:\/\/www.techdirt.com\/2021\/08\/26\/doing-it-right-bethesda-likes-fallout-mod-so-much-it-hires-some-team-that-made-it\/\">not being aggressive<\/a> on issues of IP in opposition to modders, making an attempt to construct an <a href=\"https:\/\/www.techdirt.com\/2024\/06\/20\/bethesda-reignites-the-paid-mods-controversey-with-starfield-creation-kit\/\">economy<\/a> across the modding group itself, and even being fairly tolerant of fan-made expansions and the like of the writer\u2019s titles. This was all effectively and good till Bethesda was acquired by Microsoft. Straddling the earlier than and after of that acquisition are some formidable fan-led initiatives, maybe none bigger than <em>Skyblivion<\/em>, a mission to fully remake <em>The Elder Scrolls IV: Oblivion<\/em> in<em> <\/em>the <em>Skyrim<\/em> engine.<\/p>\n<p>The workforce behind the mission beforehand indicated that it must be accomplished sooner or later this yr, however I questioned aloud a number of months in the past whether or not it will be <a href=\"https:\/\/www.techdirt.com\/2025\/01\/03\/will-bethesdas-tradition-of-supporting-fan-game-mods-continue-under-microsofts-ownership\/\">allowed to move forward<\/a>, or if this might be a type of fan-made initiatives that&#8217;s killed off by the legal professionals on the final minute, now that Microsoft is in cost. Complicating this additional is the long-rumored <a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/oblivion-remastered-changes-features-list\/\">remaster of <em>Oblivion<\/em><\/a> from Bethesda itself, launched simply this week. With what could be a competing mission, though <em>Skyblivion<\/em> goes to be launched at no cost, what would this imply for the mission having the ability to go ahead?<\/p>\n<p>Fortunately, and far to this author\u2019s shock, it seems that Microsoft and Bethesda <a href=\"https:\/\/arstechnica.com\/gaming\/2025\/04\/bethesda-isnt-shutting-down-ambitious-fan-made-skyblivion-remaster-project\/\">are playing cool with the entire project<\/a>.<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><em>Happily for the Skyblivion workforce, Bethesda has apparently determined there\u2019s room sufficient on this world for each official and unofficial remakes of\u00a0Oblivion. The workforce\u00a0<a href=\"https:\/\/x.com\/TESRSkyblivion\/status\/1914754195674333459\">took to social media Tuesday<\/a>\u00a0to thank Bethesda for \u201ctheir continued help\u201d and for \u201cthe beneficiant present of\u00a0Oblivion Remastered\u00a0recreation keys for our complete modding workforce.\u201d<\/em><\/p>\n<p><em>\u201cTo clear up any confusion Bethesda made it clear that they don&#8217;t have any intention of shutting down our mission,\u201d the workforce\u00a0<a href=\"https:\/\/x.com\/TESRSkyblivion\/status\/1914754195674333459\">added in a social media reply<\/a>.<\/em><\/p>\n<\/blockquote>\n<p>Now, hopefully, that additionally implies that Microsoft has no intention of shutting this down, both. One would hope that any messaging about this from Bethesda has cleared no matter inside bureaucratic hurdles with the guardian firm required to make that stance agency.<\/p>\n<p>It\u2019s value noting a number of issues right here. First, this fan mission didn&#8217;t make use of any Bethesda belongings past utilizing <em>Skyrim\u2019s<\/em> engine. Every little thing has been recreated from scratch, from what I perceive. Second, you may\u2019t play <em>Skyblivion<\/em> with out having purchased particular variations of each <em>Oblivion<\/em> and <em>Skyrim<\/em>, so there actually is not any risk to the writer right here. In reality, this must be a boon to them and, if something, drive extra gross sales for these older titles.<\/p>\n<p>And, lastly, these followers have, by all accounts, been very cool and respectful of Bethesda all through the method.<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><em>Earlier this month, when credible rumors of the official\u00a0Oblivion\u00a0remaster had been operating rampant, the Skyblivion workforce\u00a0<a href=\"https:\/\/x.com\/TESRSkyblivion\/status\/1913257059472040430\/photo\/1\">posted<\/a>\u00a0that it was \u201ceagerly aniticipating\u201d the official launch and that there was \u201cno want for comparisons or a way of competitors between Skyblivion and a possible official remaster.\u201d That\u2019s notably true, the workforce wrote, as a result of Skyblivion\u2019s PC mod received\u2019t be accessible for console gamers, who will be capable of take pleasure in Bethesda\u2019s official model as a substitute.<\/em><\/p>\n<\/blockquote>\n<p>And now, Bethesda and Microsoft are being human and funky proper again at them. I haven\u2019t spilled a lot ink praising giant corporations like Microsoft for being smart on issues that embody their mental property, however right here we&#8217;re. When Microsoft does one thing cool, I suppose we owe it to the universe to say so out loud.<\/p>\n<p class=\"filed\">\n<p>\tFiled Beneath: <a href=\"https:\/\/www.techdirt.com\/tag\/fan-remake\/\" rel=\"tag\">fan remake<\/a>, <a href=\"https:\/\/www.techdirt.com\/tag\/oblivion\/\" rel=\"tag\">oblivion<\/a><br \/>\n\t<br \/>Corporations: <a href=\"https:\/\/www.techdirt.com\/company\/bethesda\/\" rel=\"category tag\">bethesda<\/a>, <a href=\"https:\/\/www.techdirt.com\/company\/microsoft\/\" rel=\"category tag\">microsoft<\/a>\n<\/p>\n<\/p><\/div>\n<iframe data-lazy=\"true\" data-src=\"https:\/\/www.fiverr.com\/gig_widgets?id=U2FsdGVkX18x7XQvttUTrv1oEqmGNGTgvvCUiUoJ\/AP4z\/UyMz8lXGOLpu15jIMxBbTR0gmD5uBoFvhC4KWeALQRp3h\/X\/AwcVD0K8Wj9H\/ZzYKzcCNHosB9oS4SCJJFWiN85P9ICAc4OgCoE\/wHKIY7CDkf2\/DQ1vqGvk4smVe5cRDEmrLPCWi4FC8p40VUhSmWQ5udCm0zoJtorgWv3vbDQw0kKYkwn39ozAnQXDe+YvWMxkLFWA+O3TFwkJvdkIK+\/AUSnRssPKt5WHY0FhNOxnSPcLslEL4G4\/RfP95ve99U+kRnDy3X+KtzdQLY+u935ghON\/o3UE4IMv9oN6JX9RnxzL\/LRcOgnHigxStSGPKsZYtnz8RWNVT\/rOLAibqiWJadC5MYHRbekF3eg6FOGrQGkXYbsn0+a5aovnlLCbLwIqY9fcS17UX8J235iQ6cdmHNbrPeS84CMm34RA==&affiliate_id=1052423&strip_google_tagmanager=true\" loading=\"lazy\" data-with-title=\"true\" class=\"fiverr_nga_frame\" frameborder=\"0\" height=\"350\" width=\"100%\" referrerpolicy=\"no-referrer-when-downgrade\" data-mode=\"random_gigs\" onload=\" var frame = this; var script = document.createElement('script'); script.addEventListener('load', function() { window.FW_SDK.register(frame); }); script.setAttribute('src', 'https:\/\/www.fiverr.com\/gig_widgets\/sdk'); document.body.appendChild(script); \" ><\/iframe>\n<br \/><a href=\"https:\/\/www.techdirt.com\/2025\/04\/25\/microsoft-allows-bethesda-to-continue-to-be-cool-regarding-fan-made-remake-projects\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>from the welcome-news dept Bethesda has one thing of a historical past of embracing its modding communities. This has traditionally included not being aggressive on&#8230;<\/p>\n","protected":false},"author":1,"featured_media":55749,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-74562","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-universe"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Microsoft Allows Bethesda To Continue To Be Cool Regarding Fan-Made Remake Projects - mailinvest.blog<\/title>\n<meta name=\"description\" content=\"Technology is forever changing, and there are always new pieces of technology to replace obsolete ones. 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