{"id":24076,"date":"2022-12-16T19:25:33","date_gmt":"2022-12-16T19:25:33","guid":{"rendered":"https:\/\/mailinvest.blog\/index.php\/2022\/12\/16\/among-us-could-have-been-too-scary-in-vr-developers-say\/"},"modified":"2022-12-16T19:25:33","modified_gmt":"2022-12-16T19:25:33","slug":"among-us-could-have-been-too-scary-in-vr-developers-say","status":"publish","type":"post","link":"https:\/\/mailinvest.blog\/index.php\/2022\/12\/16\/among-us-could-have-been-too-scary-in-vr-developers-say\/","title":{"rendered":"&#8220;Among Us&#8221; could have been too scary in VR, developers say"},"content":{"rendered":"<p> <a href=\"https:\/\/go.fiverr.com\/visit\/?bta=1052423&nci=17043\" Target=\"_Top\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" src=\"https:\/\/fiverr.ck-cdn.com\/tn\/serve\/?cid=40081059\" loading=\"lazy\"  width=\"601\" height=\"201\"><\/a>\n<\/p>\n<div>\n<div class=\"wpds-c-grBDNq hide-for-print mb-sm undefined\">\n<div class=\"PJLV PJLV-iAjpuP-css flex items-center\" config=\"[object Object]\" data-qa=\"article-actions\">\n<div class=\"wpds-c-fLphcs\">\n<div class=\"wpds-c-jmLDag wpds-c-jmLDag-bywHgD-variant-primary wpds-c-jmLDag-biynoz-density-compact wpds-c-jmLDag-hZSyid-isOutline-true wpds-c-jmLDag-ejCoEP-icon-left wpds-c-jmLDag-futxca-cv wpds-c-jmLDag-iknmtxO-css\"><button aria-label=\"Comment\" class=\"PJLV PJLV-iPnDcc-css\"><svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewbox=\"0 0 16 16\" fill=\"currentColor\" aria-hidden=\"true\" focusable=\"false\" role=\"img\" class=\"wpds-c-kKAfCG wpds-c-efqEZa focus-highlight flex items-center justify-center brad-lg pointer transition-400 ease-in-out transition-colors\" aria-label=\"Comment on this story\"><title>Comment on this story<\/title><path d=\"M14 14V2H2v9.47h8.18L12.43 13ZM3 10.52V3h10v9.23l-2.5-1.66Z\"\/><\/svg><\/button><\/p>\n<p>Comment<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"teaser-content grid-center\">\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">\u201cAmong Us\u201d was one of the video games that exploded in popularity over the pandemic. The 2018 murder mystery and social deduction game set in space has transcended gaming, reaching <a href=\"https:\/\/www.restaurantnews.com\/tous-les-jours-unveils-special-among-us-impostor-cake-033022\/\" target=\"_blank\" rel=\"noopener\">cakes<\/a>, toy stores and more.<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">The developers at Innersloth were a three person team back in 2018, working on the party game where a group of innocents perform mundane tasks, while killers \u2014 called \u201cimpostors\u201d \u2014 run free at night. The player group can vote off who they believe is guilty of murder, so that the imposters are removed from the group before the innocents lose their majority.<\/p>\n<\/div>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">In recent years, \u201cAmong Us\u201d has expanded into multiple collaborations with other games, into virtual reality, merchandise and fan art. This has all been the product of hard work, said Forest Willard, the Innersloth programmer who also manages the company\u2019s business, sitting down with The Washington Post in Los Angeles during The Game Awards, the industry\u2019s annual Oscars-like awards event.<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">\u201cWe definitely didn\u2019t intend for [&#8220;Among Us\u201d] to be a super widespread cultural phenomenon,\u201d Willard said. \u201cBut at the same time, we did design the game specifically to be approachable by \u2018non-gamers.\u2019 Given the virality and the approachability, it makes sense.\u201d<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">\u201cJust looking around at the game industry, we\u2019re probably one of the better branded ones in terms of merch. Most games don\u2019t bother with it. It is a lot of work.\u201d<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">Victoria Tran, who handles Innersloth\u2019s social media presence, said that \u201cAmong Us\u2019s\u201d biggest social media platform is TikTok, where the game has over three million followers. She spoke about how she\u2019s worked on diversifying Innersloth\u2019s social media presence, and how the company would not be influenced by <a href=\"https:\/\/www.washingtonpost.com\/video-games\/2022\/11\/11\/twitter-gaming-elon-musk\/?itid=lk_inline_manual_10\" target=\"_blank\" rel=\"noopener\">Twitter\u2019s acquisition by Elon Musk<\/a>.<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">\u201cGrowing up with social media, I don\u2019t trust any platform to sustain itself, honestly,\u201d Tran said. \u201cI saw MySpace go down, I saw Vine go down. I don\u2019t know what\u2019s happening with Facebook. BeReal was the hot thing and now no one\u2019s talking about it.\u201d<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">Even if Twitter went down, Tran said, the \u201cAmong Us\u201d developers also post news inside the game itself, so they have a direct line to players.<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">\u201cAmong Us VR\u201d was up for best virtual or augmented reality game at Dec. 8\u2032s The Game Awards, where it lost to adventure puzzle game \u201cMoss: Book II.\u201d A team of over 15 developers at Schell Games were tasked with bringing \u201cAmong Us\u201d to VR, launching the game one month ago.<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">One of the first things the team noticed during development was that \u201cAmong Us VR\u201d would make <i>too<\/i> good of a horror game.<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">\u201cIt quickly became clear how scary that game can be in VR, especially when you\u2019re now in an environment that could be creepy, surrounded by people who want to mess with you and kill you,\u201d said Michal Ksiazkiewicz, senior game designer from Schell Games.<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">Ksiazkiewicz said that when adapting \u201cAmong Us\u201d into virtual reality, they had to think carefully about how to adapt kill actions, so that they weren\u2019t too spooky and horror-like for players. The developers also added colors and little jokes to lighten up the overall tone of the game.<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">Schell also streamlined the game, abstracting actions like stabbing other players with a knife into the press of a button, so that gamers don\u2019t have to aim within virtual reality, which Ksiazkiewicz said could be nauseating.<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">\u201cThis is all about the aspect of lying to your friends, and everything else should be in service of that,\u201d said Ksiazkiewicz. \u201cOur goal in VR was to make it as low a barrier of entry for a player as possible.\u201d<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">Adapting in-game purchases to VR has also proven to be a work in progress. While \u201cAmong Us\u201d on console, PC and mobile has rolled out collaborations with \u201cLeague of Legends\u201d and \u201cFortnite,\u201d Ksiazkiewicz said that they are currently unsure of whether they can sell more than virtual hats in VR. Costumes and pets, which are available on the original game, haven\u2019t made it into VR yet.<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">At the Game Awards, \u201cAmong Us\u201d announced its biggest update this year, adding a hide-and-seek mode. In keeping up with the tremendous amount of fan interest in \u201cAmong Us,\u201d Willard talked about balancing adding in-game content with employee exhaustion. He said that since \u201cAmong Us\u201d took off, he\u2019s had the constant feeling of playing catch up on business and technical issues.<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">\u201cIt still feels like we\u2019re playing catch up because people\u2019s demands can come much faster than any update,\u201d Tran said. \u201cIt\u2019s been exciting and stressful.\u201d<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">Willard said that for the most part they try to eliminate crunch, or the practice of working long evenings or weekends in the gaming industry.<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">\u201cYou tell your leads, \u2018No, don\u2019t crunch,&#8217; and your leads tell their direct [reports], \u2018No, don\u2019t crunch.\u2019 Then everybody has at least that mental image of \u2018I don\u2019t want to crunch, crunching is bad,\u2019\u201d Willard said. \u201cWe have crunched, it\u2019s not perfect, it is always a work in progress. But we\u2019re trying to minimize it as much as we absolutely can.\u201d<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">For the sake of avoiding overwork, sometimes players\u2019 demands can\u2019t all be satisfied, especially when prioritized against other upcoming content and features, Willard said.<\/p>\n<\/div>\n<div class=\"article-body\" data-qa=\"article-body\">\n<p data-qa=\"drop-cap-letter\" data-el=\"text\" class=\"wpds-c-cYdRxM wpds-c-cYdRxM-iPJLV-css font-copy\">\u201cThat\u2019s the part where you do start to ignore the players, like \u2018Sorry, it\u2019s just not high enough priority,\u2019 and you just pace yourself.\u201d<\/p>\n<\/div>\n<section class=\"dn-ns hide-for-print\" data-testid=\"mostRead\" subscriptions-section=\"content\"\/><\/div>\n<iframe data-lazy=\"true\" data-src=\"https:\/\/www.fiverr.com\/gig_widgets?id=U2FsdGVkX18x7XQvttUTrv1oEqmGNGTgvvCUiUoJ\/AP4z\/UyMz8lXGOLpu15jIMxBbTR0gmD5uBoFvhC4KWeALQRp3h\/X\/AwcVD0K8Wj9H\/ZzYKzcCNHosB9oS4SCJJFWiN85P9ICAc4OgCoE\/wHKIY7CDkf2\/DQ1vqGvk4smVe5cRDEmrLPCWi4FC8p40VUhSmWQ5udCm0zoJtorgWv3vbDQw0kKYkwn39ozAnQXDe+YvWMxkLFWA+O3TFwkJvdkIK+\/AUSnRssPKt5WHY0FhNOxnSPcLslEL4G4\/RfP95ve99U+kRnDy3X+KtzdQLY+u935ghON\/o3UE4IMv9oN6JX9RnxzL\/LRcOgnHigxStSGPKsZYtnz8RWNVT\/rOLAibqiWJadC5MYHRbekF3eg6FOGrQGkXYbsn0+a5aovnlLCbLwIqY9fcS17UX8J235iQ6cdmHNbrPeS84CMm34RA==&affiliate_id=1052423&strip_google_tagmanager=true\" loading=\"lazy\" data-with-title=\"true\" class=\"fiverr_nga_frame\" frameborder=\"0\" height=\"350\" width=\"100%\" referrerpolicy=\"no-referrer-when-downgrade\" data-mode=\"random_gigs\" onload=\" var frame = this; var script = document.createElement('script'); script.addEventListener('load', function() { window.FW_SDK.register(frame); }); script.setAttribute('src', 'https:\/\/www.fiverr.com\/gig_widgets\/sdk'); document.body.appendChild(script); \" ><\/iframe>\n<br \/><a href=\"https:\/\/www.washingtonpost.com\/video-games\/2022\/12\/16\/among-us-vr-game-awards\/?utm_source=rss&#038;utm_medium=referral&#038;utm_campaign=wp_business-technology\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Comment on this story Comment \u201cAmong Us\u201d was one of the video games that exploded in popularity over the pandemic. The 2018 murder mystery and&#8230;<\/p>\n","protected":false},"author":1,"featured_media":24077,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-24076","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-universe"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&quot;Among Us&quot; could have been too scary in VR, developers say - mailinvest.blog<\/title>\n<meta name=\"description\" content=\"Technology is forever changing, and there are always new pieces of technology to replace obsolete ones. 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