{"id":117012,"date":"2026-03-03T17:32:35","date_gmt":"2026-03-03T17:32:35","guid":{"rendered":"https:\/\/mailinvest.blog\/index.php\/2026\/03\/03\/canadas-digital-extremes-on-bringing-warframe-to-android\/"},"modified":"2026-03-03T17:33:36","modified_gmt":"2026-03-03T17:33:36","slug":"canadas-digital-extremes-on-bringing-warframe-to-android","status":"publish","type":"post","link":"https:\/\/mailinvest.blog\/index.php\/2026\/03\/03\/canadas-digital-extremes-on-bringing-warframe-to-android\/","title":{"rendered":"Canada&#8217;s Digital Extremes on bringing Warframe to Android"},"content":{"rendered":"<p> <a href=\"https:\/\/go.fiverr.com\/visit\/?bta=1052423&nci=17043\" Target=\"_Top\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" src=\"https:\/\/mailinvest.blog\/wp-content\/themes\/breek\/assets\/images\/transparent.gif\" data-lazy=\"true\" data-src=\"https:\/\/fiverr.ck-cdn.com\/tn\/serve\/?cid=40081059\"  width=\"601\" height=\"201\"><\/a>\n<\/p>\n<div>\n<p>The world of <a href=\"https:\/\/mobilesyrup.com\/?s=warframe\"><em>Warframe<\/em><\/a> continues to develop.<\/p>\n<p>Over the previous few weeks, <a href=\"https:\/\/mobilesyrup.com\/2025\/07\/23\/tennocon-10th-anniversary-digital-extremes-warframe-interview\/\">London, Ont.-based Digital Extreme<\/a>\u2018s massively fashionable multiplayer recreation <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.digitalextremes.warframemobile&amp;hl=en_CA\" target=\"_blank\" rel=\"noopener\">rolled out worldwide on Android<\/a>. As with <a href=\"https:\/\/mobilesyrup.com\/2024\/02\/20\/warframe-mobile-digital-extremes-nitro-games-interview\/\">the iOS version before it<\/a>, this cell model of\u00a0<em>Warframe<\/em> is the very same expertise that gamers have been having fun with on console and PC for over a decade now, making it simple to leap in in your most well-liked platform.<\/p>\n<p><iframe loading=\"lazy\" title=\"Warframe | Warframe on Android - Available Now!\" width=\"720\" height=\"405\" data-lazy=\"true\" data-src=\"https:\/\/www.youtube.com\/embed\/2AXdcEJXyuU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>To study extra concerning the new Android port, <em>MobileSyrup\u00a0<\/em>sat down with Corey Van Den Hoogenband, DE\u2019s group venture supervisor and the primary group consultant for the cell variations of <em>Warframe.\u00a0<\/em>He talked concerning the largest classes that DE and cell port co-developer Nitro Video games discovered from the iOS model, the challenges of translating an ever-evolving recreation throughout all of those totally different gadgets and the studio\u2019s continued embrace of its native Canadian roots <a href=\"https:\/\/mobilesyrup.com\/2024\/07\/24\/digital-extremes-tennocon-2024-megan-everett-ben-starr-interview\/\">amid all of its global popularity<\/a>.<\/p>\n<h3>Are you able to inform me a bit about your position and what you do at DE?<\/h3>\n<p><strong>Corey Van Den Hoogenband: <\/strong>My title modified in fall of final 12 months [from associate community manager] \u2014 it\u2019s cooler now. Now it\u2019s group venture supervisor, which is basically thrilling for me, as a result of I work on a variety of launches, communications, and the pre- and post-comms of one thing like an Android launch or an iOS launch, cross-save when that was popping out\u2026 After which I work on two different applications actually carefully: <a href=\"https:\/\/store.steampowered.com\/itemstore\/230410\/\" target=\"_blank\" rel=\"noopener\">the TennoGen program<\/a>, which is like this funnel for 3D artists to get their work in <em>Warframe<\/em>. We work with them to supply suggestions and testing. Their items are paid for, there\u2019s this actually cool income break up. And we\u2019re continually transport new objects with each main replace. We attempt to ship like 5 or 6 TennoGen items from the group artists.<\/p>\n<p>After which I do a variety of the charity stuff with my co-worker[s], Ronnie [community coordinator Veronica Botnick], who will set up, and Danielle [Sokolowski, principal senior community manager] will work on <a href=\"https:\/\/www.warframe.com\/en\/news\/quest-to-conquer-cancer-2025-wrap-up\" target=\"_blank\" rel=\"noopener\">Quest to Conquer Cancer<\/a> within the fall and round TennoCon. We all the time have that charity associate <a href=\"https:\/\/www.warframe.com\/en\/news\/warframe-make-a-wish-canada-collaborate-for-tennocon-2025#:~:text=Donating%20%24100%2C000%20CAD%20to%20Make,will%20be%20attending%20TennoCon%202025!\" target=\"_blank\" rel=\"noopener\">who we announced last year was Make-A-Wish<\/a>. Previous to that, <a href=\"https:\/\/www.canadalearningcode.ca\" target=\"_blank\" rel=\"noopener\">Canada Learning Code<\/a> and <a href=\"https:\/\/www.sickkidsfoundation.com\/?appeal=nia-ppcgo-ggl&amp;gad_source=1&amp;gad_campaignid=21151256043&amp;gclid=CjwKCAiAh5XNBhAAEiwA_Bu8FR27JdLARL3VdzGF5PfY8Uh-A6rE79oTJI4aTYuUn-BjKW7p7L8i5BoCDy8QAvD_BwE\" target=\"_blank\" rel=\"noopener\">Sick Kids<\/a> and stuff like that. So we\u2019ll coordinate to have these charities on-site, or do the stuff we did with James [Conlin, a young fan with spina bifida who got to voice act in\u00a0<em>Warframe<\/em>] from Make A Want final 12 months, <a href=\"https:\/\/www.warframe.com\/en\/news\/warframe-make-a-wish-canada-collaborate-for-tennocon-2025\" target=\"_blank\" rel=\"noopener\">where we had him up on stage<\/a>. Yeah, launches, charity, TennoGen, cell basically is the stuff I work on.<\/p>\n<h3>The cell model got here to iOS first two years in the past, and now you\u2019re bringing it to Android. What did you study from that earlier iOS model that you simply\u2019ve utilized to the Android model?<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-1022034\" src=\"https:\/\/mailinvest.blog\/wp-content\/themes\/breek\/assets\/images\/transparent.gif\" data-lazy=\"true\" data-src=\"https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/WF_Battle_B_4K.png\" alt=\"Warframe\" width=\"3840\" height=\"2160\" data-srcset=\"https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/WF_Battle_B_4K.png 3840w, https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/WF_Battle_B_4K-300x169.png 300w, https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/WF_Battle_B_4K-1024x576.png 1024w, https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/WF_Battle_B_4K-768x432.png 768w, https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/WF_Battle_B_4K-1536x864.png 1536w, https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/WF_Battle_B_4K-2048x1152.png 2048w, https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/WF_Battle_B_4K-417x235.png 417w\" data-sizes=\"auto, (max-width: 3840px) 100vw, 3840px\"\/><\/p>\n<p><strong>Van Den Hoogenband: <\/strong>Yeah, I believe they\u2019re very related merchandise. Clearly, they\u2019re each variations of <em>Warframe<\/em>. It&#8217;s definitively <em>Warframe<\/em> on cell somewhat than \u201cWarframe Cell.\u201d It\u2019s not a condensed, mobile-first model of the sport. And I believe a part of the explanation it took so lengthy, as a result of we&#8217;re conscious of that two 12 months hole, was simply because we needed to shine and iterate and get as shut \u2014 I by no means wish to say good with <em>Warframe<\/em>, as a result of it\u2019s this rising, ongoing factor \u2014 as doable to having one of the best model of <em>Warframe<\/em> on cell earlier than we opened the floodgates to Android.<\/p>\n<p>So by way of studying, we did some actually cool UI stuff with our inside crew, and with the assistance of Nitro Video games, our co-development associate on this one the place we added some actually mobile- pleasant, mobile-first contact UI. And I believe that stuff like that, we needed to have it occur and be in an amazing state on iOS earlier than we moved to Android. We actually like what\u2019s there proper now on Android and iOS. We\u2019re tremendous pleased with it. It\u2019s undoubtedly one of the best <em>Warframe<\/em> has been on cell. And once more, that lengthy sort of ready interval was as a result of we simply needed to get it pretty much as good as we may on one platform earlier than we all of the sudden tried juggling suggestions for 2.<\/p>\n<h3>iOS is extra of an insular walled backyard in comparison with Android, the place there\u2019s many alternative sorts of gadgets which are thought-about Android. What had been among the technical challenges in getting the huge and ever-evolving recreation that&#8217;s <em>Warframe<\/em> on Android?<\/h3>\n<p><strong>Van Den Hoogenband: <\/strong>Proper now, the technical challenges actually have been and proceed to be the sheer quantity of gadgets. Lots of people would come out and ask us at TennoCon and at meetups and stuff like that [and say] \u201cOh, it\u2019s fascinating that you simply shipped on iOS first and never Android first or not concurrently.\u201d And to us, it is sensible, as a result of there\u2019s, like, 10 iPhones and iPads actually to think about, versus, I believe our final head rely, we\u2019re on over 4000 eligible Android gadgets. In order that\u2019s sort of horrifying, as a result of you concentrate on after we\u2019re launching on a brand new platform, we\u2019re on six platforms, when you rely PlayStation, Change, Xbox, PC\u2026 However actually, we simply launched on 4,000 new issues is sort of the fact of it. [laughs]\n<p>So we had this regional check in Canada, and that was actually invaluable for suggestions. We had been in a position to diagnose and discover a variety of what I might name platform-agnostic points. However now the difficulty is there\u2019s all these telephones and variations and play types which are fashionable exterior of Canada that aren&#8217;t solely new to us \u2014 we\u2019ve had some QA testing, we\u2019ve gone and explored actually area of interest gadgets \u2014 however simply logistically, I don\u2019t understand how we may ever check 4000 plus gadgets in-house. In order that bounce to worldwide, to international, is sort of the largest problem proper now.<\/p>\n<h3>One thing that\u2019s actually fascinating right here is you\u2019ve carried out a variety of work into translating that have to make it <em>Warframe<\/em> on cell, versus \u201cWarframe Cell.\u201d How have you ever expanded these [optimizations] for this Android model?<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-1022038\" src=\"https:\/\/mailinvest.blog\/wp-content\/themes\/breek\/assets\/images\/transparent.gif\" data-lazy=\"true\" data-src=\"https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/warframe-mobile-combat.jpg\" alt=\"Warframe mobile combat\" width=\"1920\" height=\"1080\" data-srcset=\"https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/warframe-mobile-combat.jpg 1920w, https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/warframe-mobile-combat-300x169.jpg 300w, https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/warframe-mobile-combat-1024x576.jpg 1024w, https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/warframe-mobile-combat-768x432.jpg 768w, https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/warframe-mobile-combat-1536x864.jpg 1536w, https:\/\/production-static.mobilesyrup.com\/uploads\/2026\/03\/warframe-mobile-combat-417x235.jpg 417w\" data-sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"\/><\/p>\n<p><strong>Van Den Hoogenband: <\/strong>That\u2019s what\u2019s nice about having Niro concerned, as a result of they actually do concentrate on cell and cell ports. So they&#8217;d some suggestions for us. Traditionally, DE has not been a cell recreation developer. So a pair issues that come to thoughts, one thing we shipped final fall that I used to be actually stoked about, and it\u2019s right here on Android for day one, is that this unified motion system. So some bits of suggestions we received had been that there\u2019s too many digital buttons on display when you\u2019re taking part in with the contact play model. So what we have now now&#8217;s this actually fascinating system the place you&#8217;ll be able to play the place there\u2019s three digital buttons for bounce, crouch and bullet bounce. However when you swap to the unified motion model, it\u2019s this actually fascinating circulate the place you maintain down the unified button and also you push up with the digital joystick and also you do that nearly <em>Murderer\u2019s Creed<\/em> parkour factor, the place it\u2019s like, \u201cslide, bullet bounce, double bounce, slide, bullet bounce\u2026\u201d And it\u2019s this steady motion loop.<\/p>\n<p>Stuff like that&#8217;s understanding that, yeah, on platforms like PC and console, we\u2019re very properly conscious that individuals wish to zip round these maps. How will we make that occur on cell? And in order that was a very cool innovation that I noticed taking place internally. Apart from that, we have now this actually cool transfer help sort system that\u2019s single-player solely in the intervening time, as a result of we\u2019re very conscious of issues folks may need about auto-playing \u2014 like, they don\u2019t need <em>Warframe<\/em> to be an auto-battling recreation or an auto recreation, so it&#8217;s solo solely. But it surely\u2019s actually neat for model new gamers who possibly are a bit of overwhelmed. It\u2019s this transfer help, the place you\u2019re nonetheless in command of taking pictures, you\u2019re nonetheless in command of concentrating on and accumulating objects and stuff, however it&#8217;s going to loosely information you thru the map on early missions like exterminate and sabotage and seize. Issues like which were actually neat for me to look at unfold on cell.<\/p>\n<h3>When the iOS model got here out two years in the past, I talked to Nitro and [creative director] Rebecca Ford, and he or she was mentioning how the updates was once a bit of extra staggered between platforms, however now you\u2019ve actually put in a variety of work to unify and everybody will get the whole lot on the similar time. And now, you&#8217;ve got two cell platforms and Change 2 arising as properly. So how do you stability all of that to make sure that you\u2019re delivering this nice content material to folks on all these platforms that they\u2019re taking part in on?<\/h3>\n<p><strong>Van Den Hoogenband: <\/strong>Yeah, we sort of must do it that method now due to cross-platform save. There\u2019s actually no approach to not ship concurrently anymore with out reducing off one platform from the remainder of the ecosystem. How will we do it? We&#8217;ve platform groups. We\u2019re all engaged on <em>Warframe<\/em>, however we have now the cell crew, and there\u2019s a devoted PlayStation crew and an Xbox crew, after which we have now this nice group. We&#8217;ve a dwell ops supervisor who sort of oversees these platforms and works with the varied producers and says, \u201cThat is our submission date, this platform wants us to submit at this date, so even when platform X or Y can accommodate a later ship date, we\u2019ve received to do that date to sync up with all people.\u201d And we simply have a ton of communication and devoted roles the place the producers and the dwell ops supervisor are continually in communication to ensure that we\u2019re hitting these dates for cross-save. It\u2019s definitely not simple. I\u2019m certain it was simpler again within the day after they did put out an replace on PC, after which PlayStation and Xbox possibly received it a pair months later. However lately, yeah, it\u2019s all taking place concurrently.<\/p>\n<h3>As regards to scope, one thing that I actually love about <em>Warframe<\/em> is that it\u2019s this large Canadian success story. Clearly, you&#8217;ve got folks all over the world engaged on it, and you&#8217;ve got followers all all over the world and the world excursions and other people will come to you at TennoCon. However you\u2019re nonetheless deeply linked to your roots via TennoCon in London, Make-A-Want Canada work that you simply do, and so on. What\u2019s it like to have the ability to keep that Canadian identification and be this large Canadian success story in a world the place we don\u2019t hear so much about these in video games, or actually media basically?<\/h3>\n<div id=\"attachment_1009101\" style=\"width: 2570px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1009101\" class=\"size-full wp-image-1009101\" src=\"https:\/\/mailinvest.blog\/wp-content\/themes\/breek\/assets\/images\/transparent.gif\" data-lazy=\"true\" data-src=\"https:\/\/production-static.mobilesyrup.com\/uploads\/2025\/07\/digital-extremes-team-tennocon-2025-scaled.jpg\" alt=\"Digital Extremes team TennoCon 2025\" width=\"2560\" height=\"1920\" data-srcset=\"https:\/\/production-static.mobilesyrup.com\/uploads\/2025\/07\/digital-extremes-team-tennocon-2025-scaled.jpg 2560w, https:\/\/production-static.mobilesyrup.com\/uploads\/2025\/07\/digital-extremes-team-tennocon-2025-300x225.jpg 300w, https:\/\/production-static.mobilesyrup.com\/uploads\/2025\/07\/digital-extremes-team-tennocon-2025-1024x768.jpg 1024w, https:\/\/production-static.mobilesyrup.com\/uploads\/2025\/07\/digital-extremes-team-tennocon-2025-768x576.jpg 768w, https:\/\/production-static.mobilesyrup.com\/uploads\/2025\/07\/digital-extremes-team-tennocon-2025-1536x1152.jpg 1536w, https:\/\/production-static.mobilesyrup.com\/uploads\/2025\/07\/digital-extremes-team-tennocon-2025-2048x1536.jpg 2048w\" data-sizes=\"auto, (max-width: 2560px) 100vw, 2560px\"\/><\/p>\n<p id=\"caption-attachment-1009101\" class=\"wp-caption-text\">TennoCon 2025.<\/p>\n<\/div>\n<p><strong>Van Den Hoogenband: <\/strong>I give it some thought so much. We had been simply speaking about <a href=\"https:\/\/mobilesyrup.com\/2025\/09\/17\/tiff-2025-favourite-movies\/\"><em>Nirvanna the Band the Show<\/em><\/a>. There\u2019s this Canadian behavior of being all like, \u201cGosh golly and gee whiz\u201d about what we produce, somewhat than actually pumping at our chest. And I believe that\u2019s intrinsic to Canadians, possibly, that we\u2019re a bit of extra quiet about what we do. However then there\u2019s particularly the truth that DE\u2019s in London, versus Toronto. And so even among the many Canadian developer scene, we\u2019re sort of a bit of hidden.<\/p>\n<p>It\u2019s this concept that I believe we\u2019re very conscious that London, Ont., is the house of <em>Warframe<\/em>. I do know there\u2019s been dialogue of \u201cTennoCon, has it outgrown London? Is there a method that we may do the present elsewhere?\u201d However we would like it to be in London due to simply that yard nature. And I believe even for followers, it\u2019s cool to see town the place the sport is made, they know that, \u201cOh, the workplace is on this neighbourhood,\u201d or they see the RBC Centre and different areas the place we have now the TennoConcert, there\u2019s simply this, for lack of a greater phrase, sort of \u201cLondon lore\u201d at this level, between all of the dev streams and and different sort of Canadian-isms that we current exterior the sport on [developer streams like] <a href=\"https:\/\/www.youtube.com\/playlist?list=PLDmrv5FhAWj9yuhnhDF1s2ne8l9SgNkij\" target=\"_blank\" rel=\"noopener\">DevShorts<\/a> and <a href=\"https:\/\/www.youtube.com\/playlist?list=PLDmrv5FhAWj_-n20KHd3kXajLwOhFVRmv\" target=\"_blank\" rel=\"noopener\">Prime Time<\/a> and stuff, I\u2019m actually pleased with it. I grew up with YTV and\u00a0<em>Reboot<\/em> and stuff like that, and so to me, I\u2019m actually completely satisfied that we get to have this little Canadian product, this little mark on Canadian sci-fi with <em>Warframe.\u00a0<\/em><\/p>\n<h3>One thing that\u2019s clearly actually cool a few port like that is you\u2019re ready to herald extra gamers. You talked a bit of bit about a few of streamlining motion controls. However in a bigger sense, what are among the methods \u2014 and clearly that is all the time an ongoing effort with <em>Warframe \u2014 <\/em>that you simply\u2019re seeking to possibly ease new gamers in?<\/h3>\n<p><strong>Van Den Hoogenband: <\/strong>All of those revisions find yourself coming to all platforms for essentially the most half. However we have now this remaster coming for Awakening, which is the opening quest of <em>Warframe,<\/em> that ought to be out within the close to future, and that\u2019s concentrating on for brand new gamers. There\u2019s only a higher lighting go and a form of a visible rework of that, plus there\u2019s some NPC behaviour modifications and new participant expertise modifications. We\u2019re all the time targeted on methods to enchantment to new gamers. I do know final 12 months we made this resolution to chop Protection, the minimal <a href=\"https:\/\/warframe.fandom.com\/wiki\/Defense\" target=\"_blank\" rel=\"noopener\">Defense<\/a>, the rounds, from 5 to a few. In order that was undoubtedly like 2013 period, early <em>Warframe<\/em> recreation design, of a minimal of 5 Protection waves. After which in 2025, being conscious that we had folks taking part in on contact controls and taking part in on their telephones, we thought, \u201cOkay, possibly three makes extra sense.\u201d So we\u2019re fascinated with the platforms and bringing that again to the sport design desk.<\/p>\n<h3>Springboarding off of that, what recommendation would you give to a brand new participant leaping in to <em>Warframe<\/em> to ease them in \u2014 what to take a look at, that form of factor?<\/h3>\n<p><strong>Van Den Hoogenband: <\/strong>I do know it\u2019s nonetheless intimidating. We\u2019ve made a variety of nice enhancements, for my part, to the brand new participant expertise and much more steerage by way of what you see in-game and the place the sport factors you. However I believe simply finishing the <a href=\"https:\/\/warframe.fandom.com\/wiki\/Star_Chart\" target=\"_blank\" rel=\"noopener\">Star Chart<\/a> is the way in which to go. And simply alongside the way in which, you\u2019ll discover all these nooks and crannies the place you may say, like, \u201cOh, this quest line actually intrigues me,\u201d or this technique, whether or not it\u2019s dojos or companions or constructing a <a href=\"https:\/\/warframe.fandom.com\/wiki\/Necramech\" target=\"_blank\" rel=\"noopener\">NecraMech<\/a>, and it turns into your obsession for the week or for the month. I all the time advise folks to work their method via the Star Chart and get to <em><a href=\"https:\/\/wiki.warframe.com\/w\/The_Second_Dream\" target=\"_blank\" rel=\"noopener\">The Second Dream<\/a>.<\/em><\/p>\n<p><em>This interview was edited for language and readability.<\/em><\/p>\n<hr\/>\n<p><em>Warframe\u00a0<\/em>is free-to-play on PS5, PS4, Xbox Collection X\/S, Xbox One, Nintendo Change, PC, Android and iOS. A <a href=\"https:\/\/www.warframe.com\/en\/news\/warframe-on-switch-2-arrives-march-25\" target=\"_blank\" rel=\"noopener\">Nintendo Switch 2 version is also coming on March 25<\/a>.<\/p>\n<p><em>Picture credit score: Digital Extremes<\/em><\/p>\n<\/p><\/div>\n<p>MobileSyrup could earn a fee from purchases made through our hyperlinks, which helps fund the journalism we offer free on our web site. These hyperlinks don&#8217;t affect our editorial content material. Assist us <a target=\"_blank\" href=\"https:\/\/amzn.to\/3J3VJYp\">here<\/a>.<\/p>\n<iframe data-lazy=\"true\" data-src=\"https:\/\/www.fiverr.com\/gig_widgets?id=U2FsdGVkX18x7XQvttUTrv1oEqmGNGTgvvCUiUoJ\/AP4z\/UyMz8lXGOLpu15jIMxBbTR0gmD5uBoFvhC4KWeALQRp3h\/X\/AwcVD0K8Wj9H\/ZzYKzcCNHosB9oS4SCJJFWiN85P9ICAc4OgCoE\/wHKIY7CDkf2\/DQ1vqGvk4smVe5cRDEmrLPCWi4FC8p40VUhSmWQ5udCm0zoJtorgWv3vbDQw0kKYkwn39ozAnQXDe+YvWMxkLFWA+O3TFwkJvdkIK+\/AUSnRssPKt5WHY0FhNOxnSPcLslEL4G4\/RfP95ve99U+kRnDy3X+KtzdQLY+u935ghON\/o3UE4IMv9oN6JX9RnxzL\/LRcOgnHigxStSGPKsZYtnz8RWNVT\/rOLAibqiWJadC5MYHRbekF3eg6FOGrQGkXYbsn0+a5aovnlLCbLwIqY9fcS17UX8J235iQ6cdmHNbrPeS84CMm34RA==&affiliate_id=1052423&strip_google_tagmanager=true\" loading=\"lazy\" data-with-title=\"true\" class=\"fiverr_nga_frame\" frameborder=\"0\" height=\"350\" width=\"100%\" referrerpolicy=\"no-referrer-when-downgrade\" data-mode=\"random_gigs\" onload=\" var frame = this; var script = document.createElement('script'); script.addEventListener('load', function() { window.FW_SDK.register(frame); }); script.setAttribute('src', 'https:\/\/www.fiverr.com\/gig_widgets\/sdk'); document.body.appendChild(script); \" ><\/iframe>\n<br \/><a href=\"https:\/\/mobilesyrup.com\/2026\/03\/03\/warframe-android-digital-extremes-interview\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The world of Warframe continues to develop. Over the previous few weeks, London, Ont.-based Digital Extreme\u2018s massively fashionable multiplayer recreation rolled out worldwide on Android&#8230;.<\/p>\n","protected":false},"author":1,"featured_media":117013,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[757,7859,28231,35102,574,35101],"class_list":["post-117012","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-universe","tag-android","tag-canada","tag-canadian-games","tag-digital-extremes","tag-mobile","tag-warframe"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Canada&#039;s Digital Extremes on bringing Warframe to Android - mailinvest.blog<\/title>\n<meta name=\"description\" content=\"Technology is forever changing, and there are always new pieces of technology to replace obsolete ones. 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